Adaptive hierarchical visibility in a tiled architecture

Feng Xie, M. Shantz
{"title":"Adaptive hierarchical visibility in a tiled architecture","authors":"Feng Xie, M. Shantz","doi":"10.1145/311534.311581","DOIUrl":null,"url":null,"abstract":"This paper describes a method for occlusion culling in a tiled 3D graphics hardware architecture. Adaptive hierarchical visibility (AHV) is a simplified method for occlusion culling that is integrated into a tiled architecture for hardware rendering. AI-IV constructs a list of polygon bins for each tile where the bins are bucket sorted in order of increasing depth or Z. Polygon bins are rendered starting with the bin closest to the viewer. After some number of bins are rendered, a one layer, hierarchical Zbuffer (HZ) is constructed from the Z-buffer thus far accumulated for the rendered bins. Subsequent bins are rendered by first testing their polygons against the HZ to see if they are hidden. AHV is far simpler to implement in hardware and gives performance that matches or surpasses progressive hierarchical visibility (PHV) methods which update the HZ for each rendered pixel. Results show that AI-IV is superior on scenes with high depth complexity and small polygons. For tiles of widely ranging statistics, AHV competes surprisingly well with PHV. It offers dramatic performance improvement on low cost hardware for scenes of high depth complexity.","PeriodicalId":298241,"journal":{"name":"Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware","volume":"2012 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1999-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/311534.311581","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15

Abstract

This paper describes a method for occlusion culling in a tiled 3D graphics hardware architecture. Adaptive hierarchical visibility (AHV) is a simplified method for occlusion culling that is integrated into a tiled architecture for hardware rendering. AI-IV constructs a list of polygon bins for each tile where the bins are bucket sorted in order of increasing depth or Z. Polygon bins are rendered starting with the bin closest to the viewer. After some number of bins are rendered, a one layer, hierarchical Zbuffer (HZ) is constructed from the Z-buffer thus far accumulated for the rendered bins. Subsequent bins are rendered by first testing their polygons against the HZ to see if they are hidden. AHV is far simpler to implement in hardware and gives performance that matches or surpasses progressive hierarchical visibility (PHV) methods which update the HZ for each rendered pixel. Results show that AI-IV is superior on scenes with high depth complexity and small polygons. For tiles of widely ranging statistics, AHV competes surprisingly well with PHV. It offers dramatic performance improvement on low cost hardware for scenes of high depth complexity.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
平铺结构中的自适应分层可见性
本文介绍了一种在平铺三维图形硬件结构中进行遮挡剔除的方法。自适应分层可见性(AHV)是一种简化的遮挡剔除方法,集成到硬件渲染的平铺架构中。AI-IV为每个贴图构建了一个多边形容器列表,其中容器按照深度或z的顺序进行分类。多边形容器从最靠近观察者的容器开始渲染。在渲染了一定数量的箱子之后,从迄今为止为渲染的箱子积累的z缓冲区构建一个单层的、分层的Zbuffer (HZ)。随后的箱子是通过首先测试它们的多边形来呈现的,看看它们是否被隐藏了。AHV在硬件上的实现要简单得多,并且提供的性能匹配或超过渐进式分层可见性(PHV)方法,后者更新每个渲染像素的HZ。结果表明,AI-IV在深度复杂度高、多边形小的场景中表现优异。对于范围广泛的统计数据,AHV与PHV的竞争令人惊讶。它在低成本硬件上为高深度复杂性场景提供了显著的性能改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Tiled polygon traversal using half-plane edge functions Hybrid sort-first and sort-last parallel rendering with a cluster of PCs Towards interactive bump mapping with anisotropic shift-variant BRDFs The RACE II engine for real-time volume rendering Single-pass full-screen hardware accelerated antialiasing
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1