Gaming Under Biopolitical Sovereign Power

Mike Piero
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Abstract

This article argues that a spatiotemporal approach to abjection in video games helps scholars understand how confronting the abject in gameplay maps onto biopolitical conditions of living and gaming under sovereign state power. By means of a slow reading of The Binding of Isaac: Rebirth, this essay offers the chronotope of the abject as a flexible, interpretive tool to account for game narrative, mechanics, and iconography that map onto out-of-game lived realities. Drawing upon Kristeva’s psychoanalysis and Agamben’s philosophy of politics, I adapt Bakhtin’s chronotope of the threshold to the mutable video game medium in order to take up the threshold concepts of the abject, life/death, responsibility/ethics, and reading/writing presented in the game. Through the chronotope, I also reconsider this game’s critical response and relation to a Christian cosmology. Ultimately, the chronotope opens up a threshold space through which more just and equitable chronotopic relations might emerge.
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生命政治主权下的博弈
本文认为,研究电子游戏中的落魄状态的时空方法有助于学者理解如何将游戏玩法中的落魄映射到主权国家权力下的生活和游戏的生物政治条件中。通过对《以撒的结合:重生》的缓慢阅读,这篇文章提供了作为一种灵活的解释工具来解释游戏叙事,机制和图像映射到游戏外的生活现实的对象的时间表。借鉴Kristeva的精神分析和Agamben的政治哲学,我将巴赫金关于阈值的时间表运用到多变的电子游戏媒介中,以呈现游戏中呈现的卑微、生/死、责任/伦理和阅读/写作等阈值概念。通过时间点,我也重新考虑了这款游戏的批判性回应以及与基督教宇宙论的关系。最终,时序表打开了一个门槛空间,通过它可以出现更公正和公平的时序关系。
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