Optimizing Over-The-Air Virtual Reality Broadcast Transmissions with Low-Latency Feedback

A. Prasad, Andreas Mäder, M. Uusitalo
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引用次数: 4

Abstract

Virtual reality is one of the most challenging use cases in 5G due to the need for simultaneous support for high data rates, low-latency and high-reliability. In this work, we consider a radio resource efficient mechanism for the mass delivery of such content to a multitude of users with D2D augmented 5G broadcast. Based on detailed performance evaluations conducted using 5G system setting, it is shown that the optimized mechanism can provide significant gains in terms of cell-edge user throughput and resultant spectral requirements for broadcast. The performance gains are obtained due to the ability of the system to optimize the operating point, instead of targeting the worst user which has been the traditional approach for broadcast. The proposed mechanism could be an enabler for mitigating the key challenges currently foreseen for the broadcast of such immersive content.
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优化空中虚拟现实广播传输与低延迟反馈
虚拟现实是5G中最具挑战性的用例之一,因为它需要同时支持高数据速率、低延迟和高可靠性。在这项工作中,我们考虑了一种无线电资源高效机制,用于通过D2D增强5G广播向众多用户大量传输此类内容。基于使用5G系统设置进行的详细性能评估,表明优化机制可以在蜂窝边缘用户吞吐量和由此产生的广播频谱需求方面提供显着增益。性能的提高是由于系统能够优化操作点,而不是针对最差的用户,这是传统的广播方法。拟议的机制可以缓解目前在播放这种沉浸式内容时所预见的关键挑战。
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