THE EFFECTIVENESS OF "Click Click" TEACHING STRATEGY IN THE ACADEMIC PERFORMANCE OF GRADE SIX LEARNERS IN MATHEMATICS

Shallimar A. Bayucca
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Abstract

This study aimed to determine the effect of “Click Click” strategy in the academic performance of Grade six pupils in Mathematics. The study used an experimental method using posttest only design with a 20-item test questionnaire as an instrument to gather data from ninety-six (96) respondents using convenience sampling technique. This study used Microsoft Excel data analysis to treat the data with the use of the following statistical tools: weighted mean, standard deviation, and t-test. Result shows that the control group’s mean score was interpreted as having “Average Mastery” of the lesson upon receiving traditional way of teaching. While the mean score of the experimental group showed “Closely Approximating Mastery” of the lessons after receiving the “Click Click” strategy. The mean score of the experimental group is higher than the mean score of the control group. In addition, since the computed T-value is greater than the tabular value/ critical value, it rejects the null hypothesis which further means that there is a significant difference in the mean score on the posttest between the control and experimental groups. With the foregoing results, the researcher recommended using PowerPoint presentations with interactive slides to involve them in the teaching-learning process since pupils learn, play, and is entertained all in one. The result encourages school Administrators to provide the teachers opportunities to update themselves on the use of technology for them to be adept with the demands of their work in the present generation.
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“咔哒咔哒”教学策略对六年级数学学习成绩的影响
本研究旨在探讨“咔哒咔哒”策略对六年级小学生数学学业成绩的影响。本研究采用仅后测设计的实验方法,以20项测试问卷为工具,采用方便抽样技术对96名调查对象进行数据收集。本研究采用Microsoft Excel数据分析,采用加权均值、标准差、t检验等统计工具对数据进行处理。结果表明,在接受传统教学方式时,对照组的平均分被解释为对课程的“平均掌握”。实验组学生在接受“咔哒咔哒”策略后的平均成绩为“接近掌握”。实验组的平均得分高于对照组的平均得分。此外,由于计算的t值大于表格值/临界值,因此拒绝原假设,这进一步意味着对照组和实验组之间的后测平均得分存在显著差异。根据上述结果,研究人员建议使用带有互动幻灯片的PowerPoint演示文稿,让他们参与到教学过程中来,因为学生们学习、玩耍和娱乐是一体的。这一结果鼓励学校管理者为教师提供机会,让他们更新自己对技术的使用,使他们能够熟练地适应这一代人的工作要求。
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