{"title":"A Stereoscopic Parallax Generation Algorithm in a Virtual Reality Scene That Takes the Viewpoint-Related LOD Quadtree into Account","authors":"Jiang Tao, Lijiang Fang","doi":"10.1109/ICSGEA.2018.00068","DOIUrl":null,"url":null,"abstract":"In view of the low precision of computer vision in stereoscopic parallax generation in virtual reality scenes, this paper proposes a virtual reality stereo parallax generation algorithm in viewpoint-related LOD quadtrees. During the use of the viewpoint-related LOD quadtree technology, unmarked virtual reality scenes can be effectively marked by these viewpoint-related LOD quadtree techniques. In order to evaluate the effectiveness of the algorithm, a hybrid feature is used to characterize the virtual reality scene so that the stereoscopic parallax generation process can be completed quickly. Experimental results show that the proposed viewpoint-related LOD quadtree can effectively generate stereoscopic parallax in virtual scenes.","PeriodicalId":445324,"journal":{"name":"2018 International Conference on Smart Grid and Electrical Automation (ICSGEA)","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2018 International Conference on Smart Grid and Electrical Automation (ICSGEA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSGEA.2018.00068","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
In view of the low precision of computer vision in stereoscopic parallax generation in virtual reality scenes, this paper proposes a virtual reality stereo parallax generation algorithm in viewpoint-related LOD quadtrees. During the use of the viewpoint-related LOD quadtree technology, unmarked virtual reality scenes can be effectively marked by these viewpoint-related LOD quadtree techniques. In order to evaluate the effectiveness of the algorithm, a hybrid feature is used to characterize the virtual reality scene so that the stereoscopic parallax generation process can be completed quickly. Experimental results show that the proposed viewpoint-related LOD quadtree can effectively generate stereoscopic parallax in virtual scenes.