Removing Depth-Order Cycles among Triangles: An Efficient Algorithm Generating Triangular Fragments

M. D. Berg
{"title":"Removing Depth-Order Cycles among Triangles: An Efficient Algorithm Generating Triangular Fragments","authors":"M. D. Berg","doi":"10.1109/FOCS.2017.33","DOIUrl":null,"url":null,"abstract":"More than 25 years ago, inspired by applications in computer graphics, Chazelle \\etal (FOCS 1991) studied the following question: Is it possible to cut any set of n lines or other objects in \\Reals^3 into a subquadratic number of fragments such that the resulting fragments admit a depth order? They managed to prove an O(n^{9/4}) bound on the number of fragments, but only for the very special case of bipartite weavings of lines. Since then only little progress was made, until a recent breakthrough by Aronov and Sharir (STOC 2016) who showed that O(n^{3/2}\\polylog n) fragments suffice for any set of lines. In a follow-up paper Aronov, Miller and Sharir (SODA 2017) proved an O(n^{3/2+≥}) bound for triangles, but their method uses high-degree algebraic arcs to perform the cuts. Hence, the resulting pieces have curved boundaries. Moreover, their method uses polynomial partitions, for which currently no algorithm is known. Thus the most natural version of the problem is still wide open: Is it possible to cut any collection of n disjoint triangles in \\Reals^3 into a subquadratic number of triangular fragments that admit a depth order? And if so, can we compute the cuts efficiently?We answer this question by presenting an algorithm that cuts any set of n disjoint triangles in \\Reals^3 into O(n^{7/4}\\polylog n) triangular fragments that admit a depth order. The running time of our algorithm is O(n^{3.69}). We also prove a refined bound that depends on the number, K, of intersections between the projections of the triangle edges onto the xy-plane: we show that O(n^{1+≥} + n^{1/4} K^{3/4}\\polylog n) fragments suffice to obtain a depth order. This result extends to xy-monotone surface patches bounded by a constant number of bounded-degree algebraic arcs in general position, constituting the first subquadratic bound for surface patches. Finally, as a byproduct of our approach we obtain a faster algorithm to cut a set of lines into O(n^{3/2}\\polylog n) fragments that admit a depth order. Our algorithm for lines runs in O(n^{5.38}) time, while the previous algorithm uses O(n^{8.77}) time.","PeriodicalId":311592,"journal":{"name":"2017 IEEE 58th Annual Symposium on Foundations of Computer Science (FOCS)","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-01-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 IEEE 58th Annual Symposium on Foundations of Computer Science (FOCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/FOCS.2017.33","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

More than 25 years ago, inspired by applications in computer graphics, Chazelle \etal (FOCS 1991) studied the following question: Is it possible to cut any set of n lines or other objects in \Reals^3 into a subquadratic number of fragments such that the resulting fragments admit a depth order? They managed to prove an O(n^{9/4}) bound on the number of fragments, but only for the very special case of bipartite weavings of lines. Since then only little progress was made, until a recent breakthrough by Aronov and Sharir (STOC 2016) who showed that O(n^{3/2}\polylog n) fragments suffice for any set of lines. In a follow-up paper Aronov, Miller and Sharir (SODA 2017) proved an O(n^{3/2+≥}) bound for triangles, but their method uses high-degree algebraic arcs to perform the cuts. Hence, the resulting pieces have curved boundaries. Moreover, their method uses polynomial partitions, for which currently no algorithm is known. Thus the most natural version of the problem is still wide open: Is it possible to cut any collection of n disjoint triangles in \Reals^3 into a subquadratic number of triangular fragments that admit a depth order? And if so, can we compute the cuts efficiently?We answer this question by presenting an algorithm that cuts any set of n disjoint triangles in \Reals^3 into O(n^{7/4}\polylog n) triangular fragments that admit a depth order. The running time of our algorithm is O(n^{3.69}). We also prove a refined bound that depends on the number, K, of intersections between the projections of the triangle edges onto the xy-plane: we show that O(n^{1+≥} + n^{1/4} K^{3/4}\polylog n) fragments suffice to obtain a depth order. This result extends to xy-monotone surface patches bounded by a constant number of bounded-degree algebraic arcs in general position, constituting the first subquadratic bound for surface patches. Finally, as a byproduct of our approach we obtain a faster algorithm to cut a set of lines into O(n^{3/2}\polylog n) fragments that admit a depth order. Our algorithm for lines runs in O(n^{5.38}) time, while the previous algorithm uses O(n^{8.77}) time.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
去除三角形之间的深度顺序循环:一种生成三角形碎片的有效算法
25年前,受到计算机图形学应用的启发,Chazelle \etal (FOCS 1991)研究了以下问题:是否有可能将任何一组n条线或其他物体在\ real ^3中切割成次二次数的碎片,从而使产生的碎片承认深度顺序?他们成功地证明了碎片数量上的O(n^{9/4})界,但只适用于非常特殊的线段二部编织的情况。从那时起,只有很少的进展,直到最近由Aronov和Sharir (STOC 2016)取得突破,他们表明O(n^{3/2}\polylog n)片段足以满足任何一组线。在随后的一篇论文中,Aronov, Miller和Sharir (SODA 2017)证明了三角形的O(n^{3/2+≥})界,但他们的方法使用高次代数弧来执行切割。因此,产生的碎片具有弯曲的边界。此外,他们的方法使用多项式划分,目前还没有已知的算法。因此,这个问题的最自然的版本仍然是开放的:是否有可能将\ real ^3中n个不相交三角形的任何集合切割成允许深度顺序的次二次三角形碎片?如果是这样,我们能有效地计算出削减吗?我们通过提出一种算法来回答这个问题,该算法将\ real ^3中任意n个不相交三角形的集合切割成O(n^{7/4}\polylog n)个允许深度阶的三角形碎片。算法的运行时间为O(n^{3.69})。我们还证明了一个精细化的界,它依赖于三角形边在xy平面上的投影之间的交点的个数K:我们证明了O(n^{1+≥} + n^{1/4} K^{3/4}\ polylogn)片段足以获得一个深度阶。这一结果推广到一般位置上以常数有界次代数弧为界的任意单调曲面斑块,构成了曲面斑块的第一次二次界。最后,作为我们方法的副产品,我们得到了一个更快的算法,将一组线切割成O(n^{3/2}\polylog n)个允许深度顺序的片段。我们的行算法运行时间为O(n^{5.38}),而之前的算法运行时间为O(n^{8.77})。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
On Learning Mixtures of Well-Separated Gaussians Obfuscating Compute-and-Compare Programs under LWE Minor-Free Graphs Have Light Spanners Lockable Obfuscation How to Achieve Non-Malleability in One or Two Rounds
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1