Digital rights management: desirable, inevitable, and almost irrelevant

A. Odlyzko
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引用次数: 3

Abstract

The title of this presentation is a slight modification of that of an earlier lecture on a closely related topic [5]. It reflects a slight exaggeration, but only a slight one, of the general thesis that Digital Rights Management (DRM) technologies will continue to play only a modest role in the future of ecommerce. DRM is attractive for several related reasons. Content providers feel they can get more control over their wares. Such control is comforting in general, and could enable new methods of charging, which might provide greater revenues. More generally, the Internet is enabling sellers to find out much more about buyers’ ability and willingness to pay, and also (through DRM and other techniques) is providing sellers with tools to control usage (and thus prevent arbitrage), leading to unprecedented opportunities and incentives for price discrimination [8, 9]. Thus it should not be surprising that extensive efforts have gone into research, development, and deployment of DRM. Yet the record of DRM so far is not too inspiring. And it has been uninspiring from the very beginning. It has been argued that the concentration on a pervasive form of DRM was one of the main flaws that hindered Ted Nelson’s Project Xanadu, the first hypertext system. And a rising chorus of voices (including Steve Jobs of Apple) is urging the content industry to give up or at least relax its insistence on DRM. The lecture summarized here will review the arguments of DRM skeptics. This abstract provides a very brief overview of some of the main points. References are given to my papers, where those points are explained in more detail, and citations are provided to the extensive literature on the subject.
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数字版权管理:可取的、不可避免的、几乎无关紧要的
这次演讲的题目是对之前一个密切相关的主题[5]的演讲题目的轻微修改。数字版权管理(DRM)技术将在未来的电子商务中继续扮演适度的角色,这反映了一种略微夸张的观点,但只是轻微的夸张。DRM有几个相关的原因。内容提供商认为他们可以更好地控制自己的产品。总的来说,这样的控制是令人欣慰的,并且可以实现新的收费方式,这可能会带来更大的收入。更一般地说,互联网使卖方能够更多地了解买方的支付能力和意愿,并且(通过DRM和其他技术)为卖方提供了控制使用(从而防止套利)的工具,从而导致了前所未有的价格歧视机会和激励[8,9]。因此,在DRM的研究、开发和部署方面投入了大量的努力,这并不奇怪。然而,到目前为止,数字版权管理的记录并不太鼓舞人心。而且从一开始就没有什么鼓舞人心的。有人认为,集中于普遍形式的DRM是阻碍Ted Nelson的Project Xanadu(第一个超文本系统)的主要缺陷之一。越来越多的人(包括苹果公司的史蒂夫•乔布斯)呼吁内容产业放弃或至少放松对数字版权管理的坚持。这里总结的讲座将回顾DRM怀疑论者的论点。这份摘要提供了一些要点的简要概述。我的论文中有参考文献,这些观点得到了更详细的解释,并提供了有关该主题的大量文献的引用。
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