Efficient Space Skipping and Adaptive Sampling of Unstructured Volumes Using Hardware Accelerated Ray Tracing

N. Morrical, W. Usher, I. Wald, Valerio Pascucci
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引用次数: 33

Abstract

Sample based ray marching is an effective method for direct volume rendering of unstructured meshes. However, sampling such meshes remains expensive, and strategies to reduce the number of samples taken have received relatively little attention. In this paper, we introduce a method for rendering unstructured meshes using a combination of a coarse spatial acceleration structure and hardware-accelerated ray tracing. Our approach enables efficient empty space skipping and adaptive sampling of unstructured meshes, and outperforms a reference ray marcher by up to 7×.
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基于硬件加速光线追踪的非结构化体的有效空间跳跃和自适应采样
基于样本的射线推进是一种有效的非结构化网格体绘制方法。然而,对这样的网格进行采样仍然是昂贵的,并且减少采样数量的策略受到的关注相对较少。本文介绍了一种结合粗糙空间加速结构和硬件加速光线追踪的非结构化网格渲染方法。我们的方法可以实现有效的空白空间跳过和非结构化网格的自适应采样,并且比参考射线行军器的性能高出7倍。
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