XML3D Physics: Declarative Physics Simulation for the Web

K. Sons, P. Slusallek
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引用次数: 3

Abstract

As interactive 3D graphics has become an integral part of modern Web browsers via the low-level WebGL API [Khr11], it now becomes apparent that higher-level declarative approaches integrated with HTML5 are needed in order to make 3D graphics broadly and easily accessible to Web developers. A key component of interactive 3D scenes are physics simulations. However, specifying the physics properties required major changes to the scene graph in the past. In this paper, we present a declarative and orthogonal physics annotation framework that nicely separates the generic 3D scene description from its physics properties. The approach is based on the declarative XML3D format as an extension to HTML5, has been implemented as a plug-in that runs in three browsers that support XML3D and is demonstrated with a number of examples and performance evaluations. ACM
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XML3D物理:用于Web的声明性物理模拟
由于交互式3D图形已经通过低级WebGL API成为现代Web浏览器不可或缺的一部分[Khr11],现在很明显,为了让Web开发人员更广泛、更容易地访问3D图形,需要与HTML5集成的高级声明性方法。交互式3D场景的一个关键组成部分是物理模拟。然而,在过去,指定物理属性需要对场景图形进行重大更改。在本文中,我们提出了一个声明性和正交的物理注释框架,可以很好地将通用的3D场景描述与其物理属性分开。该方法基于声明性XML3D格式(作为HTML5的扩展),已作为插件实现,可在支持XML3D的三种浏览器中运行,并通过许多示例和性能评估进行了演示。ACM
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