Variational tetrahedral meshing

P. Alliez, D. Cohen-Steiner, M. Yvinec, M. Desbrun
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引用次数: 388

Abstract

In this paper, a novel Delaunay-based variational approach to isotropic tetrahedral meshing is presented. To achieve both robustness and efficiency, we minimize a simple mesh-dependent energy through global updates of both vertex positions and connectivity. As this energy is known to be the ∠1 distance between an isotropic quadratic function and its linear interpolation on the mesh, our minimization procedure generates well-shaped tetrahedra. Mesh design is controlled through a gradation smoothness parameter and selection of the desired number of vertices. We provide the foundations of our approach by explaining both the underlying variational principle and its geometric interpretation. We demonstrate the quality of the resulting meshes through a series of examples.
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变分四面体网格
提出了一种新的基于delaunay的各向同性四面体网格划分变分方法。为了实现鲁棒性和效率,我们通过全局更新顶点位置和连通性来最小化简单的网格依赖能量。由于该能量已知为各向同性二次函数与其在网格上的线性插值之间的距离∠1,因此我们的最小化程序生成了形状良好的四面体。网格设计是通过渐变平滑参数和选择所需的顶点数量来控制的。我们通过解释潜在的变分原理及其几何解释来提供我们方法的基础。我们通过一系列的例子来证明最终网格的质量。
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Session details: I3D (symposium on interactive 3D graphics) Session details: Mesh manipulation Session details: Texture synthesis Session details: Precomputed light transport Session details: Hardware rendering
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