High fidelity simulation using the updated distributed interactive simulation standard

P. Ryan, P. Ross, Will Oliver
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Abstract

Distributed interactive simulation (DIS) is a widely-used networking protocol standard that provides a method of communicating entity information among simulators and simulations to create a synthetic environment. The IEEE DIS standard is being revised with balloting expected to be completed in 2012. The proposed new standard includes an extensive revision, clearing up ambiguities present in the existing 1998 version, and adding additional capabilities that reflect changes in military equipment and doctrine, and also advances in technology such as the internet, mobile telephony, and the widespread use of the global positioning system for positional and time data. Five new protocol data units have been added to include information operations capability, enhanced warfare support, and the ability to communicate information about individual attributes for a particular entity, object, or event. In this paper we review these new capabilities in detail, and explore what this will mean for the Australian simulati...
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采用最新的分布式交互仿真标准进行高保真仿真
分布式交互仿真(Distributed interactive simulation, DIS)是一种广泛使用的网络协议标准,它提供了一种在仿真器和仿真器之间传递实体信息的方法,以创建一个综合环境。IEEE DIS标准正在修订中,投票预计将于2012年完成。拟议的新标准包括一个广泛的修订,澄清现有的1998年版本中存在的歧义,并增加额外的能力,反映军事装备和学说的变化,以及诸如互联网、移动电话和广泛使用全球定位系统的位置和时间数据等技术的进步。增加了五个新的协议数据单元,包括信息作战能力,增强的战争支持,以及关于特定实体、对象或事件的单个属性的信息通信能力。在本文中,我们详细回顾了这些新功能,并探讨了这对澳大利亚模拟意味着什么。
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