Video-Based Coding Of Volumetric Data

D. Graziosi, B. Kroon
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引用次数: 3

Abstract

New standards are emerging for the coding of volumetric 3D data such as immersive video and point clouds. Some of these volumetric encoders similarly utilize video codecs as the core of their compression approach, but apply different techniques to convert volumetric 3D data into 2D content for subsequent 2D video compression. Currently in MPEG there are two activities that follow this paradigm: ISO/IEC 23090-5 Video-based Point Cloud Compression (V-PCC) and ISO/IEC 23090-12 MPEG Immersive Video (MIV). In this article we propose for both standards to define 2D projection as common transmission format. We then describe a procedure based on camera projections that is applicable to both standards to convert 3D information into 2D images for efficient 2D compression. Results show that our approach successfully encodes both point clouds and immersive video content with the same performance as the current test models that MPEG experts developed separately for the respective standards. We conclude the article by discussing further integration steps and future directions.
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基于视频的体积数据编码
三维数据编码的新标准正在出现,比如沉浸式视频和点云。其中一些体积编码器类似地利用视频编解码器作为其压缩方法的核心,但应用不同的技术将体积3D数据转换为2D内容,以便随后进行2D视频压缩。目前在MPEG中有两种活动遵循这种范式:ISO/IEC 23090-5基于视频的点云压缩(V-PCC)和ISO/IEC 23090-12 MPEG沉浸式视频(MIV)。在本文中,我们建议这两个标准都将二维投影定义为通用的传输格式。然后,我们描述了一个基于相机投影的程序,该程序适用于两种标准,将3D信息转换为2D图像,以实现有效的2D压缩。结果表明,我们的方法成功地对点云和沉浸式视频内容进行了编码,其性能与MPEG专家为各自标准单独开发的当前测试模型相同。我们通过讨论进一步的集成步骤和未来的方向来结束本文。
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