Token-based sequential consistency in asynchronous distributed systems

M. Raynal
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引用次数: 10

Abstract

A concurrent object is an object that can be concurrently accessed by several processes. Sequential consistency is a consistency criterion for such objects. It informally states that a multiprocess program executes correctly if its results could have been produced by executing that program on a single processor system. (Sequential consistency is weaker than atomic consistency-the usual consistency criterion-as it does not refer to real-time.) The paper proposes a new, surprisingly simple protocol that ensures sequential consistency when the shared memory abstraction is supported by the local memories of nodes that can communicate only by exchanging messages through reliable channels. The protocol nicely combines, in a simple way, the use a of token with cached values. It has the noteworthy property to never invalidate cached values, thereby providing fast read operations (i.e., a process has never to wait to get a correct value of a shared object). Additionally, The paper presents a simple token navigation protocol.
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异步分布式系统中基于令牌的顺序一致性
并发对象是指可以被多个进程并发访问的对象。顺序一致性是这类对象的一致性标准。它非正式地表示,如果一个多进程程序的结果可以通过在单处理器系统上执行该程序而产生,则该程序可以正确执行。(顺序一致性比原子一致性弱——通常的一致性标准——因为它不涉及实时。)本文提出了一种新的、简单的协议,当共享内存抽象由只能通过可靠通道交换消息进行通信的节点的本地内存支持时,该协议保证了顺序一致性。该协议以一种简单的方式将令牌的使用与缓存值很好地结合在一起。它有一个值得注意的属性,即永远不会使缓存的值无效,从而提供快速的读取操作(即,进程永远不必等待获得共享对象的正确值)。此外,本文还提出了一种简单的令牌导航协议。
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