J. Ikonen, Petri Ryhänen, Janne Parkkila, Antti Knutas
{"title":"Linking physical activities and video games","authors":"J. Ikonen, Petri Ryhänen, Janne Parkkila, Antti Knutas","doi":"10.1145/2812428.2812457","DOIUrl":null,"url":null,"abstract":"This study presents a concept for linking individual physical activities and video games together to build an ecosystem to motivate players to exercise. We used a systematic mapping study to establish current state of art and a user questionnaire to understand how players feel about digital rewards from physical exercises. In addition we implemented a prototype to demonstrate the applicability. The results suggest that combining games and physical activity trackers together is technologically feasible, and there is an audience who would be willing to exercise in order to receive rewards in games.","PeriodicalId":316788,"journal":{"name":"International Conference on Computer Systems and Technologies","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Conference on Computer Systems and Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2812428.2812457","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
This study presents a concept for linking individual physical activities and video games together to build an ecosystem to motivate players to exercise. We used a systematic mapping study to establish current state of art and a user questionnaire to understand how players feel about digital rewards from physical exercises. In addition we implemented a prototype to demonstrate the applicability. The results suggest that combining games and physical activity trackers together is technologically feasible, and there is an audience who would be willing to exercise in order to receive rewards in games.