Development of Filled Circle Drawing in High-Level Synthesis Oriented Game Programming Library

Y. Yamagata, A. Yamawaki
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引用次数: 4

Abstract

We are developing a high-level synthesizable software game library to realize high performance and low power mobile terminals executing game applications. High-level synthesis, HLS, is a technology that automatically converts software into hardware. Games developed by HLS oriented game software library are executed by high-speed and low-power hardware reconfigured on reconfigurable devices in mobile terminals. This paper develops a circle drawing processing as one of functions in HLS oriented game software library. We employ Michener's algorithm which is suitable for hardware implementation as a circle drawing algorithm because it just consists of simple integer operations. We also show the program description method so that HLS tool can convert the circle drawing processing based on Michener's algorithm to a good hardware module. The experiments evaluate the execution time and the amount of hardware of the hardware module HLS generated.
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面向高级综合的游戏程序库中填充圆绘图的开发
我们正在开发一种高级可合成的软件游戏库,以实现高性能、低功耗的移动终端执行游戏应用。高级合成(HLS)是一种自动将软件转换为硬件的技术。面向HLS的游戏软件库开发的游戏,在移动终端可重构设备上重新配置的高速低功耗硬件上执行。本文在面向HLS的游戏软件库中开发了一个圆绘制处理功能。我们采用适合硬件实现的米切纳算法作为圆的绘制算法,因为它只由简单的整数运算组成。并给出了程序描述方法,使HLS工具能够将基于米切纳算法的圆绘制处理转换为一个良好的硬件模块。实验评估了HLS生成的硬件模块的执行时间和硬件数量。
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