The enigma of the sphinx

Tolga Abaci, Rachel de Bondeli, J. Cíger, M. Clavien, Fatih Erol, M. Gutiérrez, Stéphanie Noverraz, Olivier Renault, F. Vexo, D. Thalmann
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引用次数: 9

Abstract

This paper presents an evaluation of the benefits and user acceptance of a multimodal interface in which the user interacts with a game-like interactive virtual reality application "The Enigma of the Sphinx". The interface consists of a large projection screen as the main display, a "magic wand", a stereo sound system and the user's voice for "casting spells". We present our conclusions concerning "friendliness" and sense of presence, based on observations of more than 150 users in a public event.
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狮身人面像之谜
本文提出了一个多模式界面的好处和用户接受度的评估,其中用户与一个类似游戏的交互式虚拟现实应用程序“狮身人面像的谜”进行交互。该界面由一个大型投影屏幕作为主显示器、一根“魔杖”、一个立体声音响系统和用户“施法”的声音组成。基于对150多名用户在一次公共活动中的观察,我们提出了关于“友好”和存在感的结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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