Learning a context-aware weapon selection policy for Unreal Tournament III

Luca Galli, D. Loiacono, P. Lanzi
{"title":"Learning a context-aware weapon selection policy for Unreal Tournament III","authors":"Luca Galli, D. Loiacono, P. Lanzi","doi":"10.1109/CIG.2009.5286461","DOIUrl":null,"url":null,"abstract":"Modern computer games are becoming increasingly complex and only experienced players can fully master the game controls. Accordingly, many commercial games now provide aids to simplify the player interaction. These aids are based on simple heuristics rules and cannot adapt neither to the current game situation nor to the player game style. In this paper, we suggest that supervised methods can be applied effectively to improve the quality of such game aids. In particular, we focus on the problem of developing an automatic weapon selection aid for Unreal Tournament III, a recent and very popular first person shooter (FPS). We propose a framework to (i) collect a dataset from game sessions, (ii) learn a policy to automatically select the weapon, and (iii) deploy the learned models in the game to replace the default weaponswitching aid provided in the game distribution. Our approach allows the development of weapon-switching policies that are aware of the current game context and can also imitate a particular game style.","PeriodicalId":358795,"journal":{"name":"2009 IEEE Symposium on Computational Intelligence and Games","volume":"25 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-09-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 IEEE Symposium on Computational Intelligence and Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CIG.2009.5286461","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8

Abstract

Modern computer games are becoming increasingly complex and only experienced players can fully master the game controls. Accordingly, many commercial games now provide aids to simplify the player interaction. These aids are based on simple heuristics rules and cannot adapt neither to the current game situation nor to the player game style. In this paper, we suggest that supervised methods can be applied effectively to improve the quality of such game aids. In particular, we focus on the problem of developing an automatic weapon selection aid for Unreal Tournament III, a recent and very popular first person shooter (FPS). We propose a framework to (i) collect a dataset from game sessions, (ii) learn a policy to automatically select the weapon, and (iii) deploy the learned models in the game to replace the default weaponswitching aid provided in the game distribution. Our approach allows the development of weapon-switching policies that are aware of the current game context and can also imitate a particular game style.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
学习虚幻竞技场III的情境感知武器选择策略
现代电脑游戏正变得越来越复杂,只有有经验的玩家才能完全掌握游戏的控制。因此,现在许多商业游戏都提供了简化玩家互动的辅助工具。这些辅助工具基于简单的启发式规则,既不能适应当前的游戏情境,也不能适应玩家的游戏风格。在本文中,我们建议可以有效地应用监督方法来提高此类游戏辅助工具的质量。我们特别关注为《虚幻竞技场3》(Unreal Tournament III)开发自动武器选择辅助系统的问题,这是一款最近非常受欢迎的第一人称射击游戏。我们提出了一个框架来(i)从游戏会话中收集数据集,(ii)学习自动选择武器的策略,以及(iii)在游戏中部署学习到的模型,以取代游戏分发中提供的默认武器切换帮助。我们的方法允许开发武器切换策略,这些策略可以意识到当前的游戏环境,也可以模仿特定的游戏风格。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Optimal strategy selection of non-player character on real time strategy game using a speciated evolutionary algorithm Formal analysis and algorithms for extracting coordinate systems of games Evolving driving controllers using Genetic Programming CHANCEPROBCUT: Forward pruning in chance nodes Evolving coordinated spatial tactics for autonomous entities using influence maps
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1