{"title":"Innovative Method for Visual Acuity and Memory Functions Evaluation and Recovery due to “Serious” Games on Tablet and Smart Phone Gadgets","authors":"B. Braun","doi":"10.1109/EHB47216.2019.8969951","DOIUrl":null,"url":null,"abstract":"The paper highlights the development and testing of a new unconventional method with applications in the screening and training of visual function and memory for scholar and preschool children. This consists in the development and testing of \"serious\" games for tablet-type gadgets, at the base of which stand the programming of graphical software interfaces, this being the main issue in the research activity. The test sets obtained after programming as graphical interfaces compatible with the tablet-type gadgets were applied in the case of 20 preschool children, one of them having problems in solving the tests. Another important aspect of the research focused on testing the efficiency of \"serious\" games, as a training method for visual recovery for the children which had problems in solving the tests.","PeriodicalId":419137,"journal":{"name":"2019 E-Health and Bioengineering Conference (EHB)","volume":"94 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 E-Health and Bioengineering Conference (EHB)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/EHB47216.2019.8969951","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The paper highlights the development and testing of a new unconventional method with applications in the screening and training of visual function and memory for scholar and preschool children. This consists in the development and testing of "serious" games for tablet-type gadgets, at the base of which stand the programming of graphical software interfaces, this being the main issue in the research activity. The test sets obtained after programming as graphical interfaces compatible with the tablet-type gadgets were applied in the case of 20 preschool children, one of them having problems in solving the tests. Another important aspect of the research focused on testing the efficiency of "serious" games, as a training method for visual recovery for the children which had problems in solving the tests.