The Use of Game-Based Learning in Teaching English Vocabulary for Junior High School Students': Teachers' Perceptions

Rini Listyowati, M. Hidayat
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Abstract

This article aims to determine the teacher's perception of the implementation of based learning game in teaching vocabulary to junior high school students. The study method that was used in this research is descriptive qualitative. One teacher from each of the three types of SMP in Madura; Mts. Nahdlatut Thullab Omben, SMPI An-Nidhomiyah Pamekasan, and Mts. An-Nur Dharma Camplong participated in a semi-structured interview. data collection was done through interviews, observation and documentation. Five questions are submitted in Indonesian to make it easier for participants to comprehend and respond them and then transcribe to collect data. It the findings of this study are positive perceptions with teachers of the use of game-based learning as a medium for teaching vocabulary. They too agree that based learning game  is feasible to increase students' vocabulary because there are more advantages regardless of the challenges they face.
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游戏学习在初中英语词汇教学中的运用:教师的看法
本文旨在确定教师对初中词汇教学中实施基于基础的学习游戏的认知。本研究采用描述定性研究方法。Madura的三种SMP类型各一名教师;Nahdlatut Thullab Omben, SMPI An-Nidhomiyah Pamekasan和An-Nur Dharma Camplong参加了一次半结构化的采访。数据收集是通过访谈、观察和记录完成的。五个问题以印尼语提交,使参与者更容易理解和回答,然后转录以收集数据。如果本研究的结果是教师对使用基于游戏的学习作为教学词汇的媒介的积极看法。他们也同意,基于游戏的学习是可行的,以增加学生的词汇量,因为有更多的优势,不管他们面临的挑战。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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