HFX studio: haptic editor for full-body immersive experiences

F. Danieau, P. Guillotel, Olivier Dumas, Thomas Lopez, Bertrand Leroy, N. Mollet
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引用次数: 12

Abstract

Current virtual reality systems enable users to explore virtual worlds, fully embodied in avatars. This new type of immersive experience requires specific authoring tools. The traditional ones used in the movie and the video games industries were modified to support immersive visual and audio content. However, few solutions exist to edit haptic content, especially when the whole user's body is involved. To tackle this issue we propose HFX Studio, a haptic editor based on haptic perceptual models. Three models of pressure, vibration and temperature were defined to allow the spatialization of haptic effects on the user's body. These effects can be designed directly on the body (egocentric approach), or specified as objects of the scene (allocentric approach). The perceptual models are also used to describe capabilities of haptic devices. This way the created content is generic, and haptic feedback is rendered on the available devices. The concept has been implemented with the Unity®game engine, a tool already used in VR production. A qualitative pilot user study was conducted to analyze the usability of our tool with expert users. Results shows that the edition of haptic feedback is intuitive for these users.
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HFX studio:用于全身沉浸式体验的触觉编辑器
当前的虚拟现实系统使用户能够探索虚拟世界,完全体现在化身中。这种新型的沉浸式体验需要特定的创作工具。在电影和电子游戏行业中使用的传统方法被修改为支持沉浸式的视觉和音频内容。然而,很少有解决方案可以编辑触觉内容,特别是当用户的整个身体都参与其中时。为了解决这个问题,我们提出HFX Studio,一个基于触觉感知模型的触觉编辑器。定义了压力、振动和温度三个模型,以允许用户身体上的触觉效果的空间化。这些效果可以直接设计在身体上(自我中心方法),或者指定为场景的对象(非中心方法)。感知模型也用于描述触觉设备的功能。这样创建的内容是通用的,触觉反馈呈现在可用的设备上。这个概念已经通过Unity®游戏引擎实现,这是一个已经在VR制作中使用的工具。进行了定性试点用户研究,以分析我们的工具与专家用户的可用性。结果表明,对于这些用户来说,触觉反馈的版本是直观的。
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