Multimodal interaction of auditory spatial cues and passive observer movement in simulated self motion

W. Martens, S. Sakamoto, Yôiti Suzuki
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引用次数: 1

Abstract

When the movement of an observer through a three-dimensional (3D) space is simulated via a multimodal display system, the synchrony of cues from different sensory modalities can help or hinder the creation of illusions of self motion. Stereoscopic stimuli provide particularly strong cues to self motion, through both binocular and motion disparity, but in the absence of these visual cues, movement cues can also be provided through spatial audio and through “suggestive” movement of an observer using a motion platform. Indeed, passive movement of observers watching 3DTV can suggest more dramatic movement in space, which can facilitate interpretation of auditory cues, reinforcing illusions of observer movement through a presented space. This multimodal interaction is important for successful presentation of 3D information in future 3DTV applications, since changes in listening position can result in apparent sound source motion relative to a fixed listening position, rather than supporting illusions of self motion through a static scene. In order to quantitatively measure such effects, a multimodal interaction study was initiated in which visual cues were eliminated so as to focus upon sensitivity to temporal synchrony between passive whole-body motion and auditory spatial information. For simple spatial trajectories of two sound sources passing by the observer's position, the relative timing of passive movement of the observer was manipulated to produce a range of intermodal delays. It was found that decreasing the peak velocity reached by the moving sound sources allowed observers to tolerate more easily the presented asynchronies between the timing of this peak and the peak in whole-body motion, especially when the peak in motion occurred earlier in time than the peak in sound source velocity.
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模拟自我运动中听觉空间线索与被动观察者运动的多模态相互作用
当观察者在三维空间中的运动通过多模态显示系统进行模拟时,来自不同感官模式的线索的同步可以帮助或阻碍自我运动幻觉的产生。立体刺激通过双眼和运动视差为自我运动提供了特别强烈的线索,但在没有这些视觉线索的情况下,运动线索也可以通过空间音频和观察者使用运动平台的“暗示”运动来提供。事实上,观看3DTV的观察者的被动运动可以暗示空间中更戏剧性的运动,这可以促进对听觉线索的解释,强化观察者通过呈现空间运动的错觉。这种多模态交互对于在未来的3DTV应用中成功呈现3D信息非常重要,因为聆听位置的变化会导致相对于固定聆听位置的明显声源运动,而不是通过静态场景支持自我运动的错觉。为了定量测量这种影响,我们发起了一项多模态相互作用研究,其中消除了视觉线索,以关注对被动全身运动和听觉空间信息之间时间同步的敏感性。对于经过观测者位置的两个声源的简单空间轨迹,通过操纵观测者被动运动的相对时间来产生一系列的多式联运延迟。研究发现,降低运动声源达到的峰值速度,使观察者更容易容忍该峰值与全身运动峰值之间的时间不同步,特别是当运动峰值出现在时间上早于声源速度峰值时。
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