{"title":"Dynamic composition of behavior-rich VR content","authors":"K. Walczak","doi":"10.1109/INFTECH.2008.4621653","DOIUrl":null,"url":null,"abstract":"A novel approach to modeling and dynamic composition of behavior-rich interactive VR content is presented. The approach, called Beh-VR, enables dynamic generation of virtual scenes from arbitrarily selected sets of specifically designed reusable virtual objects, called VR-Beans. Presentation and behavior of the objects in virtual scenes is determined by associated scripts encoded in a high-level language called VR-BML. VR-Beans are compatible with existing scene description standards such as VRML/X3D, but are designed according to specific rules enabling the use of these objects in dynamically generated scenes. Further, to simplify the design of complex interactive VR scenes, VR content patterns are used.","PeriodicalId":247264,"journal":{"name":"2008 1st International Conference on Information Technology","volume":"91 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-05-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 1st International Conference on Information Technology","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/INFTECH.2008.4621653","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
A novel approach to modeling and dynamic composition of behavior-rich interactive VR content is presented. The approach, called Beh-VR, enables dynamic generation of virtual scenes from arbitrarily selected sets of specifically designed reusable virtual objects, called VR-Beans. Presentation and behavior of the objects in virtual scenes is determined by associated scripts encoded in a high-level language called VR-BML. VR-Beans are compatible with existing scene description standards such as VRML/X3D, but are designed according to specific rules enabling the use of these objects in dynamically generated scenes. Further, to simplify the design of complex interactive VR scenes, VR content patterns are used.