Performance Evaluation of Monte Carlo Based Ray Tracer

Ayobami Adewale
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Abstract

The main objective of computer graphics is to effectively depict an image in a virtual scene in its realistic form within a reasonable amount of time. This paper discusses two different ray tracing techniques and the performance evaluation of the serial and parallel implementation of ray tracing, which in its serial form is known to be computational intensive and costly for previous computers. The parallel implementation was achieved using OpenMP with C++, and the maximum speedup was ten times that of the serial implementation. The experiment in this paper can be used to teach high-performance computing students the benefits of multi-threading in computationally intensive algorithms and the benefits of parallel programming.
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基于蒙特卡罗的光线追踪器性能评价
计算机图形学的主要目标是在合理的时间内以真实的形式有效地描绘虚拟场景中的图像。本文讨论了两种不同的光线跟踪技术以及串行和并行实现光线跟踪的性能评估,串行形式的光线跟踪对于以前的计算机来说是已知的计算密集型和昂贵的。利用OpenMP和c++实现了并行实现,最大加速是串行实现的10倍。本文的实验可以用来教高性能计算的学生多线程在计算密集型算法中的好处和并行编程的好处。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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