Nonconvex rigid bodies with stacking

Eran Guendelman, R. Bridson, Ronald Fedkiw
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引用次数: 352

Abstract

We consider the simulation of nonconvex rigid bodies focusing on interactions such as collision, contact, friction (kinetic, static, rolling and spinning) and stacking. We advocate representing the geometry with both a triangulated surface and a signed distance function defined on a grid, and this dual representation is shown to have many advantages. We propose a novel approach to time integration merging it with the collision and contact processing algorithms in a fashion that obviates the need for ad hoc threshold velocities. We show that this approach matches the theoretical solution for blocks sliding and stopping on inclined planes with friction. We also present a new shock propagation algorithm that allows for efficient use of the propagation (as opposed to the simultaneous) method for treating contact. These new techniques are demonstrated on a variety of problems ranging from simple test cases to stacking problems with as many as 1000 nonconvex rigid bodies with friction as shown in Figure 1.
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具有堆叠的非凸刚体
我们考虑非凸刚体的模拟,重点是碰撞、接触、摩擦(动态、静态、滚动和旋转)和堆积等相互作用。我们提倡用三角曲面和在网格上定义的带符号距离函数来表示几何,这种对偶表示被证明具有许多优点。我们提出了一种新的时间积分方法,将其与碰撞和接触处理算法合并在一起,从而避免了对特定阈值速度的需要。我们证明了这种方法与理论解的块滑动和停止在斜面上的摩擦。我们还提出了一种新的冲击传播算法,该算法允许有效地使用传播(而不是同时)方法来处理接触。这些新技术在各种各样的问题上得到了证明,从简单的测试用例到多达1000个具有摩擦的非凸刚体的堆叠问题,如图1所示。
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Session details: Modeling and simplification Session details: Points Session details: Shadows Session details: Character animation Session details: Design and depiction
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