Wavelet regularization for frequency domain volume rendering

Chinmay. V. Marathe, V. Gadre
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Abstract

Volume Rendering is the process of computing the 2D projections of a given 3D data along a specified viewing direction for visualizing it on a 2D screen. Rendering of medical data (MRI, CT etc ) requires discrete evaluation of the X-ray transform which involves computing the line integrals of the 3D data along a specified viewing direction. Frequency domain methods which are based on the Fourier Projection Slice Theorem are very popular due to their low computational complexity. However these suffer from various drawbacks like high interpolation cost, high memory requirement and appearing of ghosting artefacts. In this paper we present a new frequency domain volume rendering algorithm which overcomes these drawbacks to a great extent. The proposed algorithm is based on iteratively computing the inverse Fourier transform with an L1 regularization constraint on the Wavelet coefficients of the final image. The results of our algorithm have significantly fewer ghosting artefacts as compared to the results of conventional frequency domain volume rendering.
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频率域体绘制的小波正则化
体绘制是计算给定3D数据沿指定观看方向的2D投影,以便在2D屏幕上可视化的过程。绘制医疗数据(MRI, CT等)需要对x射线变换进行离散评估,其中包括沿指定观看方向计算3D数据的线积分。基于傅里叶投影切片定理的频域方法以其较低的计算复杂度而广受欢迎。然而,这些方法存在插值成本高、内存要求高和出现重影等缺点。本文提出了一种新的频域体绘制算法,在很大程度上克服了这些缺点。该算法基于迭代计算傅里叶反变换,并对最终图像的小波系数进行L1正则化约束。与传统的频域体绘制结果相比,我们的算法的结果具有显着减少的重影伪影。
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