{"title":"Modeling and rendering of realistic feathers","authors":"Yanyun Chen, Ying-Qing Xu, B. Guo, H. Shum","doi":"10.1145/566570.566628","DOIUrl":null,"url":null,"abstract":"We present techniques for realistic modeling and rendering of feathers and birds. Our approach is motivated by the observation that a feather is a branching structure that can be described by an L-system. The parametric L-system we derived allows the user to easily create feathers of different types and shapes by changing a few parameters. The randomness in feather geometry is also incorporated into this L-system. To render a feather realistically, we have derived an efficient form of the bidirectional texture function (BTF), which describes the small but visible geometry details on the feather blade. A rendering algorithm combining the L-system and the BTF displays feathers photorealistically while capitalizing on graphics hardware for efficiency. Based on this framework of feather modeling and rendering, we developed a system that can automatically generate appropriate feathers to cover different parts of a bird's body from a few \"key feathers\" supplied by the user, and produce realistic renderings of the bird.","PeriodicalId":197746,"journal":{"name":"Proceedings of the 29th annual conference on Computer graphics and interactive techniques","volume":"6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2002-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"40","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 29th annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/566570.566628","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 40
Abstract
We present techniques for realistic modeling and rendering of feathers and birds. Our approach is motivated by the observation that a feather is a branching structure that can be described by an L-system. The parametric L-system we derived allows the user to easily create feathers of different types and shapes by changing a few parameters. The randomness in feather geometry is also incorporated into this L-system. To render a feather realistically, we have derived an efficient form of the bidirectional texture function (BTF), which describes the small but visible geometry details on the feather blade. A rendering algorithm combining the L-system and the BTF displays feathers photorealistically while capitalizing on graphics hardware for efficiency. Based on this framework of feather modeling and rendering, we developed a system that can automatically generate appropriate feathers to cover different parts of a bird's body from a few "key feathers" supplied by the user, and produce realistic renderings of the bird.