Anak Agung Gede Dirga Yusa, A. I. W. I. Y. Sukmana
{"title":"Animation-Based Two-Dimensional Geometry Learning Video for Grade IV Elementary School Students","authors":"Anak Agung Gede Dirga Yusa, A. I. W. I. Y. Sukmana","doi":"10.23887/jjpgsd.v10i3.51372","DOIUrl":null,"url":null,"abstract":"The current era of globalization causes rapid technological developments that affect education. In education, educators are required to use technology to carry out the learning process optimally. Lack of use of technology in learning causes boring learning because of the lack of media that facilitates students. The teacher's lack of creativity in developing media affects learning. This study aims to develop an animation-based two-dimensional geometry learning video for the fourth grade of elementary school. This type of research is the development of the ADDIE model. The product test subjects were 2 media experts and 2 learning content experts. The product trial subject is 1 practitioner. Collecting data using a questionnaire method. The data collection instrument is a rating scale. Data analysis techniques are qualitative descriptive statistics and quantitative descriptive statistics. The results of the study are the assessments made by learning materials experts, namely 4.69 from material experts I, 4.76 from material experts II and the overall average is 4.73, so it is very valid. The assessment of learning media experts is 4.80 from media experts I, 4.70 from media experts II and the overall average is 4.75, so it is very valid. The practitioner test result is 4.90 so it is very valid. It was concluded that the animation-based two-dimensional geometry learning video was feasible to use in learning.","PeriodicalId":223722,"journal":{"name":"MIMBAR PGSD Undiksha","volume":"5 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"MIMBAR PGSD Undiksha","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.23887/jjpgsd.v10i3.51372","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The current era of globalization causes rapid technological developments that affect education. In education, educators are required to use technology to carry out the learning process optimally. Lack of use of technology in learning causes boring learning because of the lack of media that facilitates students. The teacher's lack of creativity in developing media affects learning. This study aims to develop an animation-based two-dimensional geometry learning video for the fourth grade of elementary school. This type of research is the development of the ADDIE model. The product test subjects were 2 media experts and 2 learning content experts. The product trial subject is 1 practitioner. Collecting data using a questionnaire method. The data collection instrument is a rating scale. Data analysis techniques are qualitative descriptive statistics and quantitative descriptive statistics. The results of the study are the assessments made by learning materials experts, namely 4.69 from material experts I, 4.76 from material experts II and the overall average is 4.73, so it is very valid. The assessment of learning media experts is 4.80 from media experts I, 4.70 from media experts II and the overall average is 4.75, so it is very valid. The practitioner test result is 4.90 so it is very valid. It was concluded that the animation-based two-dimensional geometry learning video was feasible to use in learning.