{"title":"Impact of Network Loss/Delay Characteristics on Consistency Control in Real-Time Multi-Player Games","authors":"K. Ravindran, A. Sabbir, Balaraman Ravindran","doi":"10.1109/CCNC08.2007.254","DOIUrl":null,"url":null,"abstract":"In this paper, we study the impact of network-level message loss/delays on the performance experienced by the players in a real-time multi-player game. The study is conducted through the prism of consistency models of the game state (logically) shared among the players. We employ a weaker notion of consistency that encompasses: (i) the real-time persistence effects of player actions in the physical game world; and (ii) the state obsolescence caused by the loss/delay of player and game server messages in the network. Both (i) and (ii) impact the realism and cohesiveness of the game being played. The user-level performance measure, namely, the player-level lag, is studied for multi-player games under realistic settings of network communications and human participation. Towards this end, the paper formulated a formal model of multiplayer games and then studied the effects of network delays and human persistence on the player-level lags experienced. Sample games studied are the Soldier of Fortune and the RogueSpear. The methodology can be employed for studying the the effectiveness of human elements participating in the collaborative simulation of a physical world (such as war games).","PeriodicalId":183858,"journal":{"name":"2008 5th IEEE Consumer Communications and Networking Conference","volume":"233 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2008-02-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"9","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2008 5th IEEE Consumer Communications and Networking Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CCNC08.2007.254","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 9
Abstract
In this paper, we study the impact of network-level message loss/delays on the performance experienced by the players in a real-time multi-player game. The study is conducted through the prism of consistency models of the game state (logically) shared among the players. We employ a weaker notion of consistency that encompasses: (i) the real-time persistence effects of player actions in the physical game world; and (ii) the state obsolescence caused by the loss/delay of player and game server messages in the network. Both (i) and (ii) impact the realism and cohesiveness of the game being played. The user-level performance measure, namely, the player-level lag, is studied for multi-player games under realistic settings of network communications and human participation. Towards this end, the paper formulated a formal model of multiplayer games and then studied the effects of network delays and human persistence on the player-level lags experienced. Sample games studied are the Soldier of Fortune and the RogueSpear. The methodology can be employed for studying the the effectiveness of human elements participating in the collaborative simulation of a physical world (such as war games).
在本文中,我们研究了网络级消息丢失/延迟对实时多人游戏中玩家体验的性能的影响。这项研究是通过玩家之间共享的游戏状态(逻辑上)的一致性模型的棱镜进行的。我们采用了一种较弱的一致性概念,包括:(i)玩家在物理游戏世界中的行动的实时持久性效应;(ii)由于网络中玩家和游戏服务器消息的丢失/延迟而导致的状态过时。(i)和(ii)都会影响游戏的现实性和凝聚力。在网络通信和人类参与的现实环境下,研究了多人游戏的用户级性能度量,即玩家级滞后。为此,本文建立了一个多人游戏的正式模型,然后研究了网络延迟和人类持久性对玩家级别延迟的影响。研究的样本游戏是《Soldier of Fortune》和《RogueSpear》。该方法可用于研究参与物理世界(如战争游戏)协同模拟的人类因素的有效性。