Extension of the Sethi Model to the Advertising of Digital Products

A. Murray, A. MacIsaac
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引用次数: 2

Abstract

In this paper, a model is formulated that modifies the Sethi model of advertising optimization to incorporate unique features present in the mobile game space. Although the optimization of advertising in traditional industries has been thoroughly studied, the optimization models used lack sufficient predictive power for several emerging market sectors. For the free-to-play video game industry in particular, there are issues that arise in the form of uncertain revenue from users and the effect of the ranking systems used for these games. This paper compares the modified and original Sethi models and it is shown how little or no advertising in the video game industry can still result in a large market share given sufficient virality parameters for the game.
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Sethi模型在数字产品广告中的推广
本文提出了一个模型,该模型修改了Sethi广告优化模型,将手机游戏领域的独特功能纳入其中。虽然传统行业的广告优化已经得到了深入的研究,但所使用的优化模型对一些新兴市场领域缺乏足够的预测能力。特别是对于免费电子游戏行业来说,存在着来自用户的不确定收益以及这些游戏所使用的排名系统的影响等问题。本文将比较修改后的和原始的Sethi模型,并说明电子游戏行业中很少或没有广告仍然可以为游戏提供足够的病毒式传播参数,从而获得巨大的市场份额。
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