A Comparative Investigation of Eye Fixation-based 4-Class Emotion Recognition in Virtual Reality Using Machine Learning

Jia Zheng Lim, J. Mountstephens, J. Teo
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Abstract

Research on emotion recognition that relies purely on eye-tracking data is very limited although the usability of eye-tracking technology has great potential for emotional recognition. This paper proposes a novel approach for 4-class emotion classification using eye-tracking data solely in virtual reality (VR) with machine learning algorithms. We classify emotions into four specific classes using VR stimulus. Eye fixation data was used as the emotional-relevant feature in this investigation. A presentation of 3600 videos, which contains four different sessions, was played in VR to evoke the user’s emotions. The eye-tracking data was collected and recorded using an add-on eye-tracker in the VR headset. Three classifiers were used in the experiment, which are k-nearest neighbor (KNN), random forest (RF), and support vector machine (SVM). The findings showed that RF has the best performance among the classifiers, and achieved the highest accuracy of 80.55%.
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基于机器学习的虚拟现实中基于眼睛注视的四类情绪识别的比较研究
虽然眼动追踪技术的可用性在情绪识别方面具有很大的潜力,但单纯依靠眼动追踪数据进行情绪识别的研究非常有限。本文提出了一种基于机器学习算法的虚拟现实(VR)中仅使用眼动追踪数据的四类情绪分类新方法。我们使用VR刺激将情绪分为四类。本研究采用眼注视数据作为情绪相关特征。在VR中播放了3600个视频,其中包含四个不同的环节,以唤起用户的情感。眼球追踪数据是通过VR头戴设备上的眼动仪收集和记录的。实验中使用了三种分类器,分别是k近邻(KNN)、随机森林(RF)和支持向量机(SVM)。结果表明,射频分类器的分类准确率最高,达到80.55%。
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