Demonstrating Commons Sense: A Novel Physiological Interaction For Engaging Live Streaming Audiences

R. Robinson, Ricardo Rheeder, Madison Klarkowski, R. Mandryk
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Abstract

Now more than ever, people are using online platforms to communicate. Twitch, the foremost platform for live game streaming, offers many communication modalities. However, the platform lacks representation of social cues and signals of the audience experience, which are innately present in live events. For this demonstration, we present an interactive experience that captures the audience energy and response in a game streaming context. We designed a survival shooter game and integrated a custom-communication modality (Commons Sense) in which remote audience attendees’ heart rates will be sensed via webcam, averaged, and fed into a video game as input to affect sound, lighting, and difficulty.
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展示共同感:一种吸引直播观众的新型生理互动
现在,人们比以往任何时候都更多地使用在线平台进行交流。Twitch是最重要的游戏直播平台,提供了多种交流方式。然而,该平台缺乏对社交线索和观众体验信号的表现,而这些是现场活动中固有的。在这个演示中,我们呈现了一种互动体验,可以在游戏流媒体环境中捕捉观众的能量和反应。我们设计了一款生存射击游戏,并整合了一种自定义通信模式(common Sense),在这种模式下,远程观众参与者的心率将通过网络摄像头被感知、平均,并作为影响声音、灯光和难度的输入输入输入到视频游戏中。
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