Combat system functional operability simulation

Norman W. Kowalski
{"title":"Combat system functional operability simulation","authors":"Norman W. Kowalski","doi":"10.5555/800063.801250","DOIUrl":null,"url":null,"abstract":"The Submarine Combat System is changing at a rapid pace coincident with changes in technology, submarine missions, and threat capabilities. Rapid change causes significant difficulties in the effective definition of the human interface to the system. These difficulties occur with the introduction of each new system or capability and are related to meeting the submarine crew's functional needs, without overwhelming it with too much unneeded information. This paper explores using simulated tactical environments as inputs to a functional prioritization scheme to systematically identify the functional needs of the submarine crew, and provide a means of effective human interface definition.","PeriodicalId":186490,"journal":{"name":"Annual Simulation Symposium","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1982-03-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Annual Simulation Symposium","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5555/800063.801250","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

The Submarine Combat System is changing at a rapid pace coincident with changes in technology, submarine missions, and threat capabilities. Rapid change causes significant difficulties in the effective definition of the human interface to the system. These difficulties occur with the introduction of each new system or capability and are related to meeting the submarine crew's functional needs, without overwhelming it with too much unneeded information. This paper explores using simulated tactical environments as inputs to a functional prioritization scheme to systematically identify the functional needs of the submarine crew, and provide a means of effective human interface definition.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
作战系统功能可操作性仿真
随着技术、潜艇任务和威胁能力的变化,潜艇作战系统正在快速变化。快速的变化给有效地定义系统的人机界面带来了巨大的困难。这些困难发生在每一种新系统或能力的引入中,并且与满足潜艇艇员的功能需求有关,而不是用太多不必要的信息压倒它。本文探讨了使用模拟战术环境作为功能优先级方案的输入,以系统地识别潜艇艇员的功能需求,并提供有效的人机界面定义方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Why we STILL Don't Know How to Simulate Networks Cloning Parallel Simulation Programs Parallel Simulation: Past, Present, and Future Model verification in λΣ: a type inference approach Simulation-based approach to design a multi-stage flow-shop in steel works
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1