Do BCIs Detect User's Engagement?: The Results of an Empirical Experiment with Emotional Artworks

Cristina Gena, Claudio Mattutino, Simone Pirani, B. D. Carolis
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引用次数: 4

Abstract

Brain Computer Interfaces (BCIs) are interfaces that put the user in communication with an electronic device through the brain activity produced by the user herself. Non-invasive BCI are mainly based on electroencephalographic (EEG) signals. While using these systems, users become able to manipulate their brain activity to produce signals that will then be used to control computers or Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from permissions@acm.org. UMAP '19, June 9-12, 2019, Larnaca, Cyprus © 2019 Association for Computing Machinery. ACM ISBN 978-1-4503-6021-0/19/06. . . $15.00 https://doi.org/10.1145/3320435.3320472 other devices without the aid of motor movements. Besides active BCI systems, in which the user directly control the system by a conscious and voluntary mental activity, there are passive BCI that can be used to recognize mental states, like the user's emotional state (in particular the level of engagement) during the interaction or according to a received stimulus. In this paper we describe a passive BCI experiment and its results, wherein users are exposed to a set of emotional artworks and the engagement measured through a BCI headset is compared to their explicit engagement, in order to test the reliability of BCI-based engagement detection
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bci能检测用户粘性吗?情感艺术作品的实证实验结果
脑机接口(bci)是通过用户自己产生的大脑活动使用户与电子设备进行通信的接口。无创脑机接口主要基于脑电图信号。在使用这些系统时,用户能够操纵他们的大脑活动来产生信号,然后用于控制计算机或允许免费制作本作品的全部或部分数字或硬拷贝供个人或课堂使用,前提是副本不是为了盈利或商业利益而制作或分发的,并且副本在第一页上带有此通知和完整的引用。本作品组件的版权归ACM以外的其他人所有,必须得到尊重。允许有信用的摘要。以其他方式复制或重新发布,在服务器上发布或重新分发到列表,需要事先获得特定许可和/或付费。从permissions@acm.org请求权限。2019年6月9日至12日,塞浦路斯拉纳卡©2019计算机械协会。Acm isbn 978-1-4503-6021-0/19/06…$15.00 https://doi.org/10.1145/3320435.3320472其他不需要运动辅助的设备。除了主动脑机接口系统(用户通过有意识和自愿的心理活动直接控制系统)之外,还有被动脑机接口系统,可以用来识别心理状态,比如用户在交互过程中或根据收到的刺激的情绪状态(特别是参与程度)。在本文中,我们描述了一个被动脑机接口实验及其结果,其中用户暴露于一组情感艺术品,通过脑机接口耳机测量的参与度与他们的显性参与度进行比较,以测试基于脑机接口的参与度检测的可靠性
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