R. Mora-Zamora, Esteban Brenes-Villalobos, F. Durán
{"title":"5PM and DoC - Formal Models for Game Design","authors":"R. Mora-Zamora, Esteban Brenes-Villalobos, F. Durán","doi":"10.19153/CLEIEJ.23.2.1","DOIUrl":null,"url":null,"abstract":"A formal language for game design is an endeavor many academics and industry personalities have been tackling since the mid-nineties. One of the most renowned formal models for game design, the MDA Framework, includes steps to delimit and conceptualize the experience with a top-down approach. There is, however, a significant lack of high detail models for mechanic construction as well as difficulty balancing. \nIn this paper we propose two formal models for novice designers. The 5-Part-Model (5PM) for building and diagnosing game mechanics, and the Dimensions of Challenge (DoC) formal model for balancing and fine-tuning difficulty in games.","PeriodicalId":418941,"journal":{"name":"CLEI Electron. J.","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-09-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"CLEI Electron. J.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.19153/CLEIEJ.23.2.1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
A formal language for game design is an endeavor many academics and industry personalities have been tackling since the mid-nineties. One of the most renowned formal models for game design, the MDA Framework, includes steps to delimit and conceptualize the experience with a top-down approach. There is, however, a significant lack of high detail models for mechanic construction as well as difficulty balancing.
In this paper we propose two formal models for novice designers. The 5-Part-Model (5PM) for building and diagnosing game mechanics, and the Dimensions of Challenge (DoC) formal model for balancing and fine-tuning difficulty in games.