Teacher readiness to adopt game-based mobile learning with augmented reality

IxD&A Pub Date : 2019-12-20 DOI:10.55612/s-5002-043-004
M. Marques, L. Pombo
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引用次数: 3

Abstract

Mobile augmented reality (AR) games have potential in Education, as they can enhance learning experiences, by offering to learners contextualized information. This study aim is to reveal teachers’ readiness to adopt these strategies, after training. Hence, this is a case study of two editions of a workshop under the EduPARK project, designed to support teachers’ adoption of strategies involving game-based mobile learning with AR. The workshops required collaborative exploration of the EduPARK app and educational resource planning. Data collected from individual questionnaires and focus group interviews were analysed through content analysis, descriptive statistics, and computing of the Educational Value Scale and of the System Usability Scale. The 45 teacher-trainees consider they are ready to integrate mobile AR games in their practices, but they are foreseeing difficulties that need to be addressed. This work presents a typology of teacher training that, according to the participants, is successful in promoting their readiness to adopt innovative practices.
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教师准备采用基于游戏的移动学习与增强现实
移动增强现实(AR)游戏在教育领域具有潜力,因为它们可以通过向学习者提供情境化信息来增强学习体验。本研究的目的是揭示教师在接受培训后是否愿意采用这些策略。因此,这是EduPARK项目下的两个版本研讨会的案例研究,旨在支持教师采用基于游戏的AR移动学习策略。研讨会需要对EduPARK应用程序和教育资源规划进行协作探索。通过内容分析、描述性统计、教育价值量表和系统可用性量表的计算,对从个人问卷和焦点小组访谈中收集的数据进行分析。这45名教师学员认为他们已经准备好将移动增强现实游戏融入他们的实践中,但他们也预见到需要解决的困难。这项工作提出了一种教师培训的类型,根据参与者的说法,这种类型成功地促进了他们采用创新实践的准备。
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