Layers and Hierarchies in Real Virtual Networks

Olga Goussevskaia, Michael Kuhn, Roger Wattenhofer
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引用次数: 2

Abstract

The virtual world is comprised of data items related to each other in a variety of contexts. Often such relations can be represented as graphs that evolve over time. Examples include social networks, co-authorship graphs, and the world-wide-web. Attempts to model these graphs have introduced the notions of hierarchies and layers, which correspond to taxonomies of the underlying objects, and reasons for object relations, respectively. In this paper we explore these concepts in the process of mining such naturallygrown networks. Based on two sample graphs, we present some evidence that the current models well fit real world networks and provide concrete applications of these findings. In particular, we show how hierarchies can be used for greedy routing and how separation of layers can be used as a preprocessing step to implement a location estimation application.
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真实虚拟网络中的层次结构
虚拟世界由各种上下文中相互关联的数据项组成。通常,这种关系可以表示为随时间演变的图形。例子包括社交网络、合作关系图和万维网。对这些图进行建模的尝试引入了层次结构和层的概念,它们分别对应于底层对象的分类和对象关系的原因。在本文中,我们在挖掘这种自然生长的网络的过程中探讨了这些概念。基于两个样本图,我们提出了一些证据,表明当前的模型很好地适应现实世界的网络,并提供了这些发现的具体应用。特别是,我们展示了如何将层次结构用于贪婪路由,以及如何将层分离用作实现位置估计应用程序的预处理步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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