Few-shot Adversarial Audio Driving Talking Face Generation

Ruyi Chen, Shengwu Xiong
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Abstract

Talking-face generation is an interesting and challenging problem in computer vision and has become a research focus. This project aims to generate real talking-face video sequences, especially lip synchronization and head motion. In order to create a personalized talking-face model, these works require training on large-scale audio-visual datasets. However, in many practical scenarios, the personalized appearance features, and audio-video synchronization relationships need to be learned from a few lip synchronization sequences. In this paper, we consider it as a few-shot image synchronization problem: synthesizing talking-face with audio if there are additionally a few lip-synchronized video sequences as the learning task? We apply the reptile methods to train the meta adversarial networks and this meta-model could be adapted on just a few references sequences and done quickly to learn the personalized references models. With meta-learning on the dataset, the model can learn the initialization parameters. And with few adapt steps on the reference sequences, the model can learn quickly and generate highly realistic images with more facial texture and lip-sync. Experiments on several datasets demonstrated significantly better results obtained by our methods than the state-of-the-art methods in both quantitative and quantitative comparisons.
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少数镜头对抗性音频驱动说话的面孔生成
人脸生成是计算机视觉中一个有趣而富有挑战性的问题,已成为研究热点。本项目旨在生成真实的说话面部视频序列,特别是嘴唇同步和头部运动。为了创建个性化的说话脸模型,这些工作需要在大规模的视听数据集上进行训练。然而,在许多实际场景中,个性化的外观特征和音视频同步关系需要从几个唇同步序列中学习。在本文中,我们将其视为一个少镜头图像同步问题:如果另外有几个嘴唇同步的视频序列作为学习任务,那么如何将说话的脸与音频合成?我们采用爬行动物的方法来训练元对抗网络,该元模型可以在少数参考序列上进行调整,并且可以快速地学习个性化的参考模型。通过对数据集的元学习,模型可以学习初始化参数。通过对参考序列的少量调整步骤,该模型可以快速学习并生成具有更多面部纹理和口型同步的高度逼真的图像。在几个数据集上的实验表明,我们的方法在定量和定量比较中获得的结果明显优于最先进的方法。
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