A hybrid pricing mechanism for data sharing in P2P-based mobile crowdsensing

Xiao Zeng, Lin Gao, Changkun Jiang, Tong Wang, Juan Liu, Baitao Zou
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引用次数: 4

Abstract

Mobile crowdsensing (MCS) is becoming more and more popular with the increasing demand for various sensory data in many wireless applications. In the traditional server-client MCS system, a central server is often required to handle massive sensory data (e.g., collecting data from users who sense and dispatching data to users who request), hence it may incur severe congestion and high operational cost. In this work, we introduce a peer-to-peer (P2P) based MCS system, where the sensory data is stored in user devices locally and shared among users in an P2P manner. Hence, it can effectively alleviate the burden on the server, by leveraging the communication, computation, and cache resources of massive user devices. We focus on the economic incentive issue arising in the sharing of data among users in such a system, that is, how to incentivize users to share their sensed data with others. To achieve this, we propose a data market, together with a hybrid pricing mechanism, for users to sell their sensed data to others. We first study how would users choose the best way of obtaining desired data (i.e., sensing by themselves or purchasing from others). Then we analyze the user behavior dynamics as well as the data market evolution, by using the evolutionary game theory. We further characterize the users' equilibrium behaviors as well as the market equilibrium, and analyze the stability of the obtained equilibrium.
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基于p2p的移动众测数据共享的混合定价机制
随着各种无线应用对各种传感数据的需求不断增加,移动众测技术(MCS)越来越受欢迎。在传统的服务器-客户端MCS系统中,通常需要一个中央服务器来处理大量的感知数据(例如,从感知用户收集数据并将数据分发给请求用户),因此可能会导致严重的拥塞和高运营成本。在这项工作中,我们引入了一个基于点对点(P2P)的MCS系统,其中传感器数据存储在本地用户设备中,并以P2P方式在用户之间共享。因此,它可以有效地利用大量用户设备的通信、计算和缓存资源,减轻服务器的负担。我们关注的是在这样一个系统中用户之间共享数据所产生的经济激励问题,即如何激励用户与其他人共享他们的感知数据。为了实现这一目标,我们提出了一个数据市场,以及一个混合定价机制,供用户将他们的感知数据出售给其他人。我们首先研究用户如何选择获得所需数据的最佳方式(即,自己感知或从他人处购买)。然后运用演化博弈论分析了用户行为动态和数据市场演化。我们进一步刻画了用户均衡行为和市场均衡,并分析了得到的均衡的稳定性。
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