Optimised Molecular Graphics on the HoloLens

C. Müller, Matthias Braun, T. Ertl
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引用次数: 4

Abstract

The advent of modern and affordable augmented reality head sets like Microsoft HoloLens has sparked new interest in using virtual and augmented reality technology in the analysis of molecular data. For all visualisation in immersive, mixed-reality scenarios, a sufficiently high rendering speed is an important factor, which leads to the issue of limited processing power available on fully untethered devices facing the situation of handling computationally expensive visualisations. Recent research shows that the space-filling model of even small data sets from the Protein Data Bank (PDB) cannot be rendered at desirable frame rates on the HoloLens. In this work, we report on how to improve the rendering speed of atom-based visualisation of proteins and how the rendering of more abstract representations of the molecules compares against it. We complement our findings with in-depth GPU and CPU performance numbers.
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HoloLens上优化的分子图形
微软HoloLens等现代且价格合理的增强现实头显的出现,引发了人们对使用虚拟和增强现实技术分析分子数据的新兴趣。对于沉浸式、混合现实场景中的所有可视化,足够高的渲染速度是一个重要因素,这导致在完全不受约束的设备上,面对处理计算昂贵的可视化的情况,可用的处理能力有限的问题。最近的研究表明,即使是来自蛋白质数据库(PDB)的小数据集的空间填充模型也不能在HoloLens上以理想的帧速率呈现。在这项工作中,我们报告了如何提高基于原子的蛋白质可视化的渲染速度,以及如何将更抽象的分子表示的渲染与之进行比较。我们用深入的GPU和CPU性能数字来补充我们的发现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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