Three-Dimensional Interpretation

R. Schwartz
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Abstract

This chapter explains the 3-dimensional interpretation of the plaid model. Section 5.2 stacks the blocks on top of each other in such a way that remotely adjacent blocks appear actually adjacent to each other in the stack. Section 5.3 shows how to modify the spacetime diagrams constructed in Section 4.3 and 4.4 so that they are unions of embedded loops, much like the plaid polygons. This modification is called pixilation. Section 5.4 shows that the plaid model construction and the pixilation processes are compatible with each other. Section 5.5 uses the compatibility of all the constructions to create polyhedral surfaces which simultaneously interpolate between the plaid polygons and the pixelated spacetime diagrams. These surfaces are viewed as spacetime diagrams for the plaid polygons; they are called spacetime plaid surfaces. Finally, Section 5.6 indulges in some discussion and speculation.
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三维解释
本章解释了格子模型的三维解释。第5.2节以这样一种方式将块堆叠在一起,即远程相邻的块在堆栈中实际上是相邻的。第5.3节展示了如何修改第4.3节和4.4节中构造的时空图,使它们成为嵌入循环的并集,就像格纹多边形一样。这种修改称为像素化。第5.4节表明,格子模型构建和像素化过程是相互兼容的。第5.5节使用所有结构的兼容性来创建多面体表面,同时在格子多边形和像素化时空图之间进行插值。这些表面被视为格子多边形的时空图;它们被称为时空格子表面。最后,第5.6节进行了一些讨论和推测。
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