Evolution of Cooperativeness in a Business Game Relying on Acquaintance Based Trustworthiness Assessment

S. Bista, K. Dahal, P. Cowling, B. M. Tuladhar
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引用次数: 2

Abstract

Reputation systems have been popular in several online market places involving anonymous players as it can provide crucial information on the trustworthiness of an object or individual player to combat selfish and deceptive behaviors from peers. Individual feedbacks on the quality of past association are the fundamental building blocks of reputation systems. Careful consideration in aggregating feedbacks from different sources is in fact very important in computing a reliable value for trust worthiness to facilitate decision making in a social dilemma situation like that of online market places. In this paper we are considering a possible improvement to a reputation model like that of eBay, with our interest lying on investigating how the cooperativeness and population of cooperators would evolve if the weight of the feedback source was assigned on the basis of past association between players. We categorize the feedback source as direct source, gray source and opposition friendly source to define an aggregation method for trustworthiness assessment that considers applying a dynamically computed weight to each source of feedback. Our result shows that breaking feedback sources on the basis of acquaintance and assigning weight accordingly favors the evolution of cooperativeness in the player society as compared to models which do not classify the feedback sources. A genetic algorithm based spatial iterated prisoner’s dilemma (SIPD) environment has been used to simulate the experiments.
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基于熟人可信度评估的商业博弈合作演化
声誉系统在一些涉及匿名玩家的在线市场中很受欢迎,因为它可以提供关于对象或个人玩家可信度的关键信息,以打击同伴的自私和欺骗行为。个人对过去联系质量的反馈是声誉系统的基本组成部分。事实上,仔细考虑来自不同来源的反馈,对于计算可靠的信任价值非常重要,这有助于在像在线市场这样的社会困境中做出决策。在本文中,我们正在考虑对eBay这样的声誉模型进行可能的改进,我们的兴趣在于研究如果反馈源的权重是基于玩家之间过去的关联来分配的,那么合作者的合作程度和数量将如何演变。我们将反馈源分为直接源、灰色源和反对友好源,定义了一种考虑对每个反馈源应用动态计算权重的可信度评估聚合方法。我们的研究结果表明,与没有对反馈源进行分类的模型相比,在熟人的基础上打破反馈源并相应地分配权重有利于玩家社会合作性的进化。采用基于遗传算法的空间迭代囚徒困境(SIPD)环境对实验进行了模拟。
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