Realization of an Adaptive Distributed Sound System Based on Global-Time-Based Coordination and Listener Localization

Emmanuel Henrich, Juan A. Colmenares, Keizo Fujiwara, C. Im, K. Kim, L. Zheng
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引用次数: 10

Abstract

This paper discusses the benefits of exploiting 1) the principle of global-time-based coordination of distributed computing actions (TCoDA) and 2) a high-level component-/object-based programming approach in developing real-time embedded computing software. The benefits are discussed in the context of a concrete case study. A new major type of distributed multimedia processing applications, called Adaptive Distributed Sound Systems (ADSSs), is presented here to show the compelling nature of the TCoDA exploitation. High-quality ADSSs impose stringent real-time distributed computing requirements. They require a global-time base with precision better than 100 mus. For efficient implementation, the TMO programming scheme and associated tools are shown to be highly useful. In addition, a prototype TMO-based ADSS has been developed and its most important quality attributes have been empirically evaluated. The prototype ADSS has also turned out to be a cost-effective tool for assessing the quality of service of a TMO execution engine.
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基于全局时间协调和听者定位的自适应分布式音响系统的实现
本文讨论了利用1)基于全局时间的分布式计算动作协调原理(TCoDA)和2)基于组件/对象的高级编程方法开发实时嵌入式计算软件的好处。在一个具体的案例研究中讨论了这些好处。一种新的主要类型的分布式多媒体处理应用,称为自适应分布式声音系统(adss),在这里展示了TCoDA开发的引人注目的本质。高质量的ads对实时分布式计算有严格的要求。它们需要一个精度高于100毫秒的全球时间基准。为了有效地实现,TMO编程方案和相关工具非常有用。此外,还开发了一个基于tmo的ADSS原型,并对其最重要的质量属性进行了实证评价。ADSS原型也被证明是评估TMO执行引擎服务质量的一种经济有效的工具。
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