Development of avatar creation smartphone application reflecting expression of Japanese comics character

Reiko Kuwabara, T. Fujimoto
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Abstract

Recently, Japanese pop culture has attracted attention all over the world. In this research, by focusing on the comic, which is one of the Japanese culture, We have developed a entertainment which user can enjoy easily. Character design of animation and comic has been sensitively reflects the fashion of the era. So, We investigated features of the comics that were popular in each generation from the 1960s to the 2000s in Japan, and analyzed the correlation between them and fashion or design that were popular at that generation. Based on the results of research and analysis, we developed and implemented the entertainment applications that generate an avatar that reflects the age and generation. When users make an Avatar by choosing the fashion and hairstyle of choice, it determines whether the user's sense is closer to which generation.
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开发反映日本漫画人物表情的化身创作智能手机应用
最近,日本流行文化引起了全世界的关注。在本研究中,我们以漫画这一日本文化之一为中心,开发了一种用户可以轻松享受的娱乐方式。动画和漫画的人物设计已经敏感地反映了时代的时尚。因此,我们调查了从1960年代到2000年代在日本每一代流行的漫画的特征,并分析了它们与那一代流行的时尚或设计之间的相关性。基于研究和分析的结果,我们开发并实现了能够生成反映年龄和时代的化身的娱乐应用程序。当用户通过选择所选择的时尚和发型来制作头像时,它决定了用户的感觉是否更接近哪一代。
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