Best-effort projection based attribute compression for 3D point cloud

Lanyi He, Wenjie Zhu, Yiling Xu
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引用次数: 29

Abstract

According to the characteristics of exquisite presentation and rapid capture, 3D point cloud has been widely applied in immersive media industry. Aiming at vivid rendering of objects or dynamic scenarios, each point is associated with corresponding attributes like color, normal or intensity which induce massive data capacity. Consequently, efficient attribute compression methods are essential for effective immersive media transmission and consumption in the current media system. In this paper, we propose a best-effort projection based compression method for point cloud attributes. To take advantage of the well-developed 2D compression algorithm, regularized 3D point cloud is projected onto specified planes as different views while position information and related attributes are preserved. Joint depth- and color-dependent block-wise prediction has been utilized to further reduce the inter-view redundancy between projected 2D images. The experimental results have shown that the point cloud is successfully reconstructed via corresponding decoding process. Our method has presented strong competitiveness in both lossless and lossy compression of attributes of 3D point cloud.
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基于最大努力投影的三维点云属性压缩
三维点云以其呈现精美、捕捉迅速的特点,在沉浸式媒体行业得到了广泛的应用。为了对物体或动态场景的生动渲染,每个点都有相应的属性,如颜色、法线或强度,从而产生海量的数据容量。因此,在当前的媒体系统中,高效的属性压缩方法对于有效的沉浸式媒体传输和消费至关重要。本文提出了一种基于投影的点云属性压缩方法。利用成熟的二维压缩算法,将正则化的三维点云以不同的视图投影到指定平面上,同时保留位置信息和相关属性。利用联合深度和颜色相关的分块预测来进一步减少投影二维图像之间的视间冗余。实验结果表明,通过相应的解码处理,可以成功地重建点云。该方法在三维点云属性无损压缩和有损压缩方面都具有很强的竞争力。
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