Dense point-to-point correspondences between 3D faces using parametric remeshing for constructing 3D Morphable Models

M. Kaiser, Gernot Heym, Nicolas H. Lehment, D. Arsic, G. Rigoll
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引用次数: 3

Abstract

In this contribution a novel method to compute dense point-to-point correspondences between 3D faces is presented. The correspondences can be employed for various face processing applications, for example for building up a 3D Morphable Model (3DMM). Paths connecting landmarks are traced on the 3D facial surface and the resulting patches are mapped into a uv-space. Triangle quadrisection is used to build up remeshes with high point density for each 3D facial surface. Each vertex of a remesh has one corresponding vertex in another remesh and all remeshes have the same connectivity. The quality of the point-to-point correspondences is demonstrated on the bases of two applications, namely morphing and constructing a 3DMM.
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密集的点对点对应的三维面使用参数网格来构建三维变形模型
本文提出了一种计算三维面之间密集点对点对应关系的新方法。这些对应关系可用于各种人脸处理应用,例如用于建立3D变形模型(3DMM)。在3D面部表面上跟踪连接地标的路径,并将生成的补丁映射到uv空间中。三角形四边形用于为每个三维表面建立高点密度的网格。一个网格的每个顶点在另一个网格中有一个对应的顶点,所有网格都有相同的连通性。通过变形和构造两种应用,论证了点对点对应的质量。
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