VR Glove: A Virtual Input System for Controlling VR with Enhanced Usability and High Accuracy

Ishraq Hasan, Muhammad Munswarim Khan, Kazi Tasnim Rahman, Anika Siddiqui Mayesha, Zinia Sultana, M. Islam
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Abstract

Virtual Reality (VR) is one of the pioneering technologies in the current decade. An increasing number of users are migrating to the virtual world as time progresses. This has led to users desiring more intuitive and natural control for their inputs in the digital world, surpassing the need for traditional input systems such as mouse and keyboard. VR based natural inputs systems are scarce, and the available ones are expensive. Again, very few of them translates the normal hand movements into the virtual control inputs. Therefore, the objective is to design and develop a wearable input system for controlling VR with enhanced usability and high accuracy. To attain this objective, user requirements were firstly elicited through semi-structured interviews. Then, a cost-effective and usable wearable system (VR Glove) was developed based on the revealed requirements for controlling VR. Finally, the system was evaluated with 20 test-participants (novice and expert); and it was found that the VR Glove was usable both to the novice and expert users, though the system was more usable to experts than the novice users. Participants were comfortable with the working mechanism of the proposed VR Glove system and also found the system very responsive.
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VR手套:一种增强可用性和高精度的虚拟VR控制输入系统
虚拟现实(VR)是近十年来的前沿技术之一。随着时间的推移,越来越多的用户迁移到虚拟世界。这导致用户希望在数字世界中对他们的输入进行更直观和自然的控制,超越了对鼠标和键盘等传统输入系统的需求。基于VR的自然输入系统是稀缺的,可用的系统是昂贵的。再一次,很少有人将正常的手部动作转换为虚拟控制输入。因此,我们的目标是设计和开发一种增强可用性和高精度的可穿戴输入系统来控制VR。为了实现这一目标,首先通过半结构化访谈来引出用户需求。然后,根据所揭示的虚拟现实控制需求,开发了一种经济实用的可穿戴系统(VR Glove)。最后,由20名测试参与者(新手和专家)对系统进行评估;并且发现VR Glove对新手和专家用户都是可用的,尽管该系统对专家用户比新手用户更可用。参加者对拟议的VR手套系统的工作机制感到满意,并发现该系统反应迅速。
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