{"title":"Analysis and solutions to publicize Gonu","authors":"Kihyun Kim, Taeson Yoon","doi":"10.1109/CSCESM.2015.7331878","DOIUrl":null,"url":null,"abstract":"Despite the highly educational potential and its long tradition in Korea, Gonu has been fairly unpopular as it entered the modern times. In this paper, The author will compare Gonu with other popular board games and extract important factors that differentiates the popular board games from Gonu. Then. the author will also pose possible solutions to solve the problem and use simulations in order to improve the game to a point where it could rival with other popular board games.","PeriodicalId":232149,"journal":{"name":"2015 Second International Conference on Computer Science, Computer Engineering, and Social Media (CSCESM)","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2015 Second International Conference on Computer Science, Computer Engineering, and Social Media (CSCESM)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/CSCESM.2015.7331878","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

Despite the highly educational potential and its long tradition in Korea, Gonu has been fairly unpopular as it entered the modern times. In this paper, The author will compare Gonu with other popular board games and extract important factors that differentiates the popular board games from Gonu. Then. the author will also pose possible solutions to solve the problem and use simulations in order to improve the game to a point where it could rival with other popular board games.
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Gonu宣传的分析与对策
尽管在韩国具有很高的教育潜力和悠久的传统,但进入现代后,Gonu却相当不受欢迎。在本文中,作者将比较Gonu和其他流行的桌面游戏,并从中提取出区分Gonu和流行桌面游戏的重要因素。然后。作者还将提出可能的解决方案来解决问题,并使用模拟来改进游戏,使其能够与其他流行的桌面游戏相媲美。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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