{"title":"Presenting a Performative Presence: materializing movement data for the design of digital interactions","authors":"Lise Amy Hansen","doi":"10.1145/2948910.2948911","DOIUrl":null,"url":null,"abstract":"This paper makes a case for exploring embodied annotation in real time for the study of movement data for interaction design. The paper argues for the critical role played by agency in performed and lived movement of an interaction; the agency stemming from the internal perceptions in relation to external structural consequences of moving. In particular, that the creative handling or materialization of movement data require boundaries for what movements are made to matter and which are not. I discuss some concerns and considerations of modeling digital movement through enactments exploring kinesthesia.","PeriodicalId":381334,"journal":{"name":"Proceedings of the 3rd International Symposium on Movement and Computing","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-07-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 3rd International Symposium on Movement and Computing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2948910.2948911","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper makes a case for exploring embodied annotation in real time for the study of movement data for interaction design. The paper argues for the critical role played by agency in performed and lived movement of an interaction; the agency stemming from the internal perceptions in relation to external structural consequences of moving. In particular, that the creative handling or materialization of movement data require boundaries for what movements are made to matter and which are not. I discuss some concerns and considerations of modeling digital movement through enactments exploring kinesthesia.