Implementation of the Turing machine simulator

Paweł Nosażewski, Joanna Wiśniewska
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Abstract

This paper describes the process of designing and implementing a Turing machine simulator application. The created desktop application is distinguished from other solutions by the use of the latest technology and offline operating. The various stages of the project are described, such as defining requirements, creating UML diagrams, and prototyping the user interface. A MVVM architectural model used in building the application is presented. The issues of controls, data binding, and message passing found in the Avalonia package are addressed. The unit tests created and the exploratory tests performed are also described.
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图灵机模拟器的实现
本文描述了一个图灵机模拟器应用程序的设计与实现过程。创建的桌面应用程序与其他解决方案的区别在于使用了最新技术和离线操作。描述了项目的各个阶段,例如定义需求、创建UML图和用户界面原型。提出了一种用于构建应用程序的MVVM体系结构模型。解决了Avalonia包中发现的控件、数据绑定和消息传递问题。还描述了创建的单元测试和执行的探索性测试。
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