A new polygon deformation algorithm based on flexible coordinate space

Ruizhang Yang, Dan Li, Yingsong Hu, Yin Han, Lingling Zhu
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Abstract

Deformation is an important research problem in computer graphics. In the paper, a new concept of flexible coordinate space is proposed to successive deformation process between any two mutually elastically deformable planar polygons. Then a new morphing technique based on elastic coordinate space is proposed. By linear interpolation of "coordinate basis points", then we can reverse out the coordinate points of the middle interpolation graphics in the process of continuous deformation. Experimental results show that the algorithm's time and space complexity are linear, high efficiency, and its deformation effect is smooth and natural.
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一种新的基于柔性坐标空间的多边形变形算法
变形是计算机图形学中的一个重要研究问题。针对任意两个可相互弹性变形的平面多边形之间的连续变形过程,提出了柔性坐标空间的概念。然后提出了一种基于弹性坐标空间的变形方法。通过对“坐标基点”进行线性插值,可以在连续变形过程中反演出中间插值图形的坐标点。实验结果表明,该算法的时空复杂度是线性的,效率高,变形效果平滑自然。
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